Welcome to Reviewing the Little Boot Icon, an unfortunately named series of reviews for Reboot-modified cards. Today's review: Planned Assault, which lets us tutor Account Siphon! What's not to like?

  • Changes: Play cost 2>1.

  • Pros: Tutor Account Siphon as your first and have 2 left to remove the tags! Or summon up Legwork or The Maker's Eye. Only 1 to play. Amazing art from the cover of Honor & Profit, by Magali Villeneuve, this is her only Netrunner card art.

  • Cons: Siphon Anarch doesn't have influence for this. Shapers aren't hyper-reliant on Run events. Doubles are hard to play.

6/10 Good as a 1x in Ken "Express" Tenma: Disappeared Clone.

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Welcome to Reviewing the Little Boot Icon, an unfortunately named series of reviews for Reboot-modified cards. Today's review: Plan B, one of the weirdest Ambush assets.

  • Changes: Trash cost 1<4. Now you can tax even Whizzard: Master Gamer on centrals.

  • Pros: This is a great way to deal with stupid Heartbeat decks making Cerebral Overwriter worthless. Mushin No Shin up to 4 counters and score a 4/2. You can also just keep adding tokens until the Runner bites and you get a Vanity Project or they leave it alone and you get lots of off Back Channels. This is one of the better Mushin decks in Reboot, such as Mushin is.

  • Cons: Mushin No Shin is super random depending on how the Runner acts, and usually loses on centrals. At least 4 rez cost helps, but really this is bad unless you can get 3 tokens on it before the Runner hits it.

4/10 Traps suck. Except Snare!

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Welcome to Reviewing the Little Boot Icon, an unfortunately named series of reviews for Reboot-modified cards. Today's review: Overmind, the most normal AI in the game after Crypsis.

  • Changes: Install cost 4>2.

  • Pros: This is probably one of the most hands-off AI breakers. Just install some memory chips and e3 Feedback Implants and run the remote. This buys you time to set up a more permanent rig or whatever your win condition is. Usually this gets played out of Iain Stirling: Retired Spook, Apex: Invasive Predator, or even Armand "Geist" Walker: Tech Lord. There was also a funny Quetzal: Free Spirit deck with Ekomind and Duggar's to get a bajillion power counters on this. AIs are super great for the Runner, lots of money and one of these pretty much guarantees an access unless you hit Turing or Swordsman in front of something else.

  • Cons: Very expensive to use, Eli 1.0 costs 4 to break, as well as at least 1 token. Running out of tokens sucks, and getting all your mem-chips takes a while.

7/10 Best neutral program.

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Welcome to Reviewing the Little Boot Icon, an unfortunately named series of reviews for Reboot-modified cards. Today's review: Oracle May, whose mere presence instantly catapults your deck into jank.

  • Changes: Influence 1>0.

  • Pros: If you do something like This, you can click for 2 and a card once a turn. Cheap to install.

  • Cons: You have to know what the top card of your stack is. Motivation is not a good way to do this, because it requires you to have a draw engine outside of Oracle May. If you guess wrong, it gets trashed, and your click is wasted. Most decks that have a monopoly of one type of card are very dependent on the other types, though.

5/10 I'm not really a fan of jank.

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Welcome to Reviewing the Little Boot Icon: Identity Crisis! an unfortunately named spin-off to an unfortunately named series of reviews for Reboot-modified cards. Today's review: Nisei Division: The Next Generation, the ID that makes Caprice Nisei into an econ engine. Well, a pretty crappy econ engine, but hey, s are s.

8/10 Who needs Harmony Medtech: Biomedical Pioneer?

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