deck is well known and did well enough. losses to grndl with a turn 3 double bouncer posted bounty rush whilst having sea scorch scorch and 2 losses to my PE via vslice yet again, both games i think we had the accesses, but rnd was holding out, first time was just a good ole fashioned ronin/flare combo, second time i got ground out.
tbb says slot a psych mike over a workshop. strong consider. also fuzzing over tinkering maybe. shoulda just slotted a feedback filter SMH
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