Identity: Natural - G-mod - Cyborg • Link: 0 • Deck: 50 • Influence: 15

The first time each turn you make a successful run on HQ or R&D, place 1 power counter on The Horde, then resolve the following effect corresponding to the number of hosted power counters:

1 - Gain 2credit.

2 - Draw 1 card.

3 - Take 1 net damage and gain click.

4 - Force the corp to lose 1credit.

5 - Trash the next card you access this run.

6 - Resolve any of the above abilities. Remove all hosted power counters.

Anarch • DALL-E • Mind and Mayhem 15
All sets:
Links: Decklists | ANCUR
The Horde: Defiant Disenfrancistos
MWL Entries

No MWL Entries for this card.

Rulings
  • The trash effect of the fifth ability occurs prior to corp access effects, meaning ambushes do not have a chance to trigger.

Reviews

Welcome to Reviewing the Little Boot Icon, an unfortunately named series of reviews for Reboot-modified cards. Today's review: The Horde: Defiant Disenfrancistos, the only ID with all 3 subtypes.

  • Changes: First ability: 1<2.

  • Pros: This is my favorite Anarch ID, it encourages a super interactive playstyle that isn't toxic like Noise: Hacker Extraordinaire. Get extra value for central runs, synergizing with Datasucker and Dirty Laundry. Also goes well with Glee, For the Laughs, Bhagat, Snikr, and Human Rights Riot. Unlike most IDs that trigger Glee, you still benefit from trashing cards. Smashing Spree is also great out of this.

  • Cons: 50 minimum decksize is annoying, though Anarchs have a slot problem, so it's not too bad. Really hard to figure out how to build around until you play it enough.

    8/10: Super fun.

(Fate and Freedom era)
622