| Packs |
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| Core Set |
| Trace Amount |
| Cyber Exodus |
| A Study in Static |
| Humanity's Shadow |
| Opening Moves |
| Second Thoughts |
| True Colors |
| Fear and Loathing |
| Honor and Profit |
| Upstalk |
| Reflections |
| Equity and Eternity |
| Card draw simulator |
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Odds: 0% – 0% – 0% more
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| Repartition by Cost |
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| Repartition by Strength |
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| Derived from | |||
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| [Preconstructed] PE Never Advance | 2 | 1 | 0 |
| Inspiration for |
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| None yet |
| Include in your page (help) |
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Reconstructed Deck #9: PE Never Advance
Tweaks: -1 Hokusai Grid +1 Ben Musashi Ben is better on the remote or against lots of central accesses. -1 Gemini +1 Anglerfish. Anglerfish is one of the most fun or infuriating ice in the game depending on how you see it. Gemini is boring and Runners don't really mind hitting it. -1 Neural EMP +1 Carrington Flare Kill pressure goes up a notch. -2 Gila Hands Arcology +2 Profiteering Lots of money so you can afford Carrington and feel good about yourself as the Runner walks through your garbage cheap ice. -1 Psychic Field +1 Thistle.
Alternate slots: Tenuki or Mastiff would be great here. Kyuudoka is also really good. You could also run O2 Shortage it's great fun.
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