Event: Run - Sabotage • Cost: 2 • Influence: 2

Make a run on HQ. If successful, instead of accessing cards you may pay Xcredit to force the Corp to lose up to Xcredit, then take a tag.

There was a certain schadenfreude about throwing away your credits.
Anarch • Ed Mattinian • Trace Amount 21
All sets:
Links: Decklists | ANCUR
Vamp
MWL Entries

No MWL Entries for this card.

Rulings

No rulings yet for this card.

Reviews

Welcome to Reviewing the Little Boot Icon, an unfortunately named series of reviews for Reboot-modified cards. Today's review: Vamp, Account Siphon that doesn't make money.

  • Changes: Play cost 0<2. Now effectively a 4 double. Though you can keep the tag, since a 0 Corp won't be able to do anything.

  • Pros: If you are richer than the Corp, they lose all their . This means they won't be able to rez anything, and you can run everything with impunity.

  • Cons: Expensive to use. Anarchs are usually poor.

9/10 Nothing is better than making your opponent broke except agenda points.

(Mind and Mayhem era)
568