Event: Run - Sabotage • Cost: 2 • Influence: 2

Make a run on HQ. If successful, instead of accessing cards you may pay Xcredit to force the Corp to lose up to Xcredit, then take a tag.

There was a certain schadenfreude about throwing away your credits.
Anarch • Ed Mattinian • Trace Amount 21
All sets:
Links: Decklists | ANCUR
Vamp
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Reviews

Welcome to Reviewing the Little Boot Icon, an unfortunately named series of reviews for Reboot-modified cards. Today's review: Vamp, Account Siphon that doesn't make money.

  • Changes: Play cost 0<2. Now effectively a 4 double. Though you can keep the tag, since a 0 Corp won't be able to do anything.

  • Pros: If you are richer than the Corp, they lose all their . This means they won't be able to rez anything, and you can run everything with impunity.

  • Cons: Expensive to use. Anarchs are usually poor.

9/10 Nothing is better than making your opponent broke except agenda points.

(Mind and Mayhem era)
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