This card makes SO MUCH MONEY. It's 3 better than Daily Casts, it's the profit of 2 Sure Gambles for one click, it's like clicking Kati Jones 6.5 times, it out-earns Armitage Codebustingeven if you only value the clicks at a credit each.

Yet I'm skeptical that it's worthwhile unless you have a LOT of synergy going. It's pretty likely that playing this ends up forcing a little inefficiency into your play pattern. Even if it doesn't outright make you discard some good cards, it may lead you to spend clicks inefficiently, such as holding draw events until your hand size comes up, clicking for one credit when you'd rather draw, and generally moving more slowly through your deck. It doesn't take much of that to wipe out the financial difference between this and a normal economy card. If running this over Daily Casts means I'm one turn slower to bring out a Datasucker, Parasite, or Ice Carver, that could easily cost me 2-3 more in ice breaks and wipe out extra profit.

Nor is this a particularly fast tempo card. You have to wait 5 turns to get the full payoff here. It takes 3 turns to catch up with Sure Gamble and it doesn't get significantly better than Daily Casts until that 5th turn payout. It's really hard to use this with Stimhacks, one of the best cards to get you up and running quickly. So while you might think "I'm fine discarding some stuff that couldn't had late game payoff because I need to get going now," it actually takes a while for this come through for you, and if it's denying you other late-game tools and setup, you're not necessarily that far ahead.

Worse, reducing your hand size plays directly into the game plans of many strong and/or popular corp decks. Lab Rat tends to give you several turns of vulnerability to single Scorched Earth, and perhaps even to double Neural EMP. It means several turns of needing to draw up before running so you won't die to Snare! or Fetal AI. Several turns of extreme vulnerability to Mushin No Shin Project Junebug or Cerebral Overwriter, and of highly profitable Microtransactions. It allows Echo Memvaults: Reality Reimagined to FA Mindmap Optimization. Oh yeah, Cybernetics Division: Humanity Upgraded generally makes it unplayable.

That said, if you can play this and Guinea Pig same turn then you get a gratifying combo of money up front and over time. Respirocytes for value is also solid, letting you dump 1 card from your hand now and then draw 2 after discarding to zero. If you install this during the corp turn off a Street Peddler, then you never have to discard down to zero. Or, host it on The Supplier for a start of turn install that leaves you with 4 clicks to play your other stuff or host it on the same guy. Stash stuff on a Personal Workshop or more Street Peddlers to keep a pseudo-hand full of options with an empty grip, then pawn him turn 4 to accelerate the payoff. Use Multitasking to plop this along with something else to drop three cards in one click.

<p>I forgot to mention that I think these are going to work really well alongside Mr. Li. He can protect you from having two Lab Rats collide in your hand, and while your hand size is reduced, Mr. Li can help you selectively draw things you can play immediately.</p> —

Welcome to Reviewing the Little Boot Icon, an unfortunately named series of reviews for Reboot-modified cards. Today's review: Glee, orange Desperado.

8/10 Human Rights Riot's best friend.

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Welcome to Reviewing the Little Boot Icon, an unfortunately named series of reviews for Reboot-modified cards.

  • Changes: Install cost 1>0.

  • Pros: Very nice out of Noise, as it allows him to get rid of ice with ETR's he doesn't have Parasucker for at the moment, and can be sold to Aesop. Blocks a potentially disgusting facecheck.

  • Cons: Noise doesn't like brain damage, Parasite and Forked, Knifed and Spooned already exist. Ends the run. Non-optional. You randomly get owned by that one dude who decided to put Akitaro Watanabe behind Architect.

6/10 Very Anarch.

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Welcome to Reviewing the Little Boot Icon, an unfortunately named series of reviews for Reboot-modified cards. Today's review: Caterpillar/Monarch.

  • Changes: Caterpillar strength: 1<2. Parasite no longer jumps on this instantly.

  • Pros: Cheap ice that after 3 turns becomes very worth it, costing 3 for Walrus to break, 4 for Eli 1.0 to break, and Cerberus "Lady" H1 has to give up 2 power counters. Has a nice bite for a barrier.

  • Cons: Dies to Parasite, takes a while to be good, the net damage isn't a face check because the Runner just pays 1 for the first 3 turns.

7/10 Nice on RP's Archives.

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Welcome to Reviewing the Little Boot Icon, an unfortunately named series of reviews for Reboot-modified cards. Today's review: Hype/Hope, a flip card that provides econ and multi-access to Sonia.

  • Changes: Hype grants 4<5 when you steal an agenda. Hope used to access an additional card from the bottom of R&D, but Reteki had a bug that became the current version.

  • Pros: If you can steal an agenda before you need the MU for something else, you get 3 cards and a overall profit of 3. Acts as a Nyashia-at-home for Sonia Nahar: Steadfast Salvager. You won't need the MU for anything else if you use Subsidized Processor.

  • Cons: You can't really abuse Hype for lots of cards and money. R&D Interface is better out of most decks (unless you want to run both.)

7/10 Key piece of the Sonia engine.

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