I love this whole Create 3 copies of _ and add them to your grip. cycle (Smashing Spree, Stolen Contacts, Fuzzing). While all are flexible (by construction), "make tokens that earn credits" is the most generic (and humble) effect among them.

If you immediately play out all three token-cards you've just fake-drawn, it's like a less-profitable (rebooted) Day Job:

1[$] Event: Quadruple - Job
(criminal 1/5)

As an additional cost to play this event, spend [click][click][click].

Gain 9[$].

But it's also a modal that can be split up across 1–4 clicks however you wish, like "first two now, the last one later":

1[$] Event: Triple - Job

As an additional cost to play this event, spend [click][click].

Gain 6[$].

Create 1 copy of Easy Mark and add it to your grip.

Also, this cycle immediately gives you one extra "hit point" (w.r.t. damage) than just taking the basic click-to-draw action, like a Diesel, even if you don't care much about the cards you're drawing, or don't have the clicks left to play them. For example, if you start your last click with just this and another card in hand, you'll end your turn with four cards in hand: enough to survive a Scorched Earth, enough to keep your (say) Legwork 75% safe from a single net damage (instead of 50%), or so on.

Generally speaking, filling your hand with multiple weak cards (Easy Mark) of a single card (Stolen Contacts) can be a become a less/not weak effect. However, if you don't play the tokens out soon enough (like as a pseudo–Triple event), it will tax your max-hand-size, unlike a click-based econ resource (possibly making you discard a token). Compare, like a faster Telework Contract:

1[$] Resource: Job
(criminal 1/5)

When you install this resource, load 9[$] onto it. When it is empty, trash it.

[click]: Take 3[$] from this resource.

"Your maximum hand size is decreased by 1 for every three credits hosted."

Logistically, such token-cards can work better—even offline—in a so-called LCG than a TCG (since a seller can just put a several copies of the token-cards in the box you buy, or into a supplemental product), and works better yet for a custom/modded card game than an official/monetized one (since you can just print out nine extra Easy Mark’s on non-card-stock paper and stick them in clear sleeves).

P.S. Phonologically, I like how both the card & its tokens start with the same syllables/stress ("STOlen" and "EAsy").

This is essentially an Always Be Running buff. You now can click for a twice to break a sub. Eli 1.0 farming is also good.

Just 1 meat damage to install, more reasons to play I've Had Worse in Adam.

GyroDrive Soles competes for almost the same slot.

6/10 Kinda hard to slot, this just barely makes it into Adam decks for me.

589

Welcome to Reviewing the Little Boot Icon, an unfortunately named series of reviews for Reboot-modified cards. Today's review: Smashing Spree, Stolen Contacts for Demolition Run.

  • Changes: Play cost 1<2.

  • Pros: Go read the Demolition Run review. You can tell how much Demo Run is than Easy Mark, since this costs 1 more and 2 more influence. You should never play Demo Run out of faction anymore, since this will save you influence, unless you only want 1 Demo Run. This is good out of Ken "Express" Tenma: Disappeared Clone and Dionysus Bagbiter: Luxe Larcenist.

  • Cons: Adds net 2 cards to your hand that aren't super easy to play. Demo Run really wants you to have additional accesses.

6/10 Fun Dio toy.

589

Welcome to Reviewing the Little Boot Icon, an unfortunately named series of reviews for Reboot-modified cards. Today's review: Karim Hamdan, turning every deck into FCC Exile.

7/10 Who needs Professional Contacts? (Proco goes well with Karim, though, you can have both.)

589

Welcome to Reviewing the Little Boot Icon, an unfortunately named series of reviews for Reboot-modified cards. Today's review: Engagement Metrics, the only card in Equity & Eternity (besides the collaboration agendas.)

  • Changes: Trash cost 2<3.

  • Pros: It's a slower Launch Campaign that gives a tag and has 3 trash cost! SYNC and Spark rejoice! SYNC has wanted remote bait for a long time.

  • Cons: Spark tag decks are very unexplored. Slower than Launch Campaign, don't play this in a deck without tag punishment. The tag takes forever and is very telegraphed. NBN has trouble defending assets.

7/10 Put this in your SYNC today!

589
<p>Also I really love the design of merging a drip (econ) effect with a countdown (non-econ) effect. The "Red/Green Engagement Metrics" could end in a point (or two) of net/meat damage; like an <strong>Urban Renewal</strong> crossed with <strong>Nico Campaign</strong>.</p> —
<p>The best deck I have this in right now actually has no tag punishment at all (but has breaker bay grid). The tag is just value, since it’s a glacier deck against which most runners wont float the tag (they need their econ resources and stuff like ice carver)</p> —