This is my favorite Anarch ID, it encourages a super interactive playstyle that isn't toxic like Noise: Hacker Extraordinaire.

Get extra value for central runs, synergizing with Datasucker and Dirty Laundry. Also goes well with Glee, For the Laughs, Bhagat, and Human Rights Riot. Unlike most IDs that trigger Glee, you still benefit from trashing cards. The spoiled E&E card Smashing Spree is also great out of this.

50 minimum decksize is annoying, but fortunately Anarchs have so many good cards to slot. Knight is mandatory in my opinion for Horde decks, as it lets you beat rush attempts without 2 ice on the remote.

:Roboom:

:Roboom: 8/10 Super fun.

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Welcome to Reviewing the Little Boot Icon, an unfortunately named series of reviews for Reboot-modified cards. Today's review: Waldemar 1.0, the biggest buff Haas-Bioroid: Stronger Together has every received to date.

  • Changes: Max 6 subs. Rez cost 3<4.

  • Pros: Only 1 inf, so you can play an RP deck with a bunch of other bioroids. Can get a ton of subroutines, and really harass non-Walrus/Gemon/Morning Star fracters.

  • Cons: Low strength, weak at first.

7/10 3x in all ST decks.

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This helps revitalize Weyland's Shaper matchup, being the best Atman tech ever. Also really good against Criminals with Femme Fatale and Inside Job. You will never think: "Why did I slot this?"

If there is no breaker, you will always bounce the Runner.

If there is a fracter, this is only 1 to rez, a huge bargain. The Runner could play around this by only SMCing a fracter after you rez, but Bouncer makes that stupid.

Immune to Knight unless the Runner uses Ice Carver, Net-Ready Eyes or Datasucker.

8/10 Top 3 Weyland barrier.

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Welcome to Reviewing the Little Boot Icon, an unfortunately named series of reviews for Reboot-modified cards. Today's review: NEXT Level Clearance. But Fluffy, you say, this isn't an FFG card. Yes, but it's seen plenty of changes, and you might be wondering if the proxy you printed a while back has been changed since the deck just keeps winning.

  • Changes: Cost 1<3. Cost 3<4. Cost 4>3. Max 4>3 ice.

  • Pros: Dump your board to win! You can score a 3/2 or a 4/2 out of hand for less than Biotic Labor would cost you! Can be tutored with Due Diligence if you're an idiot or a janklord.

  • Cons: Only usable on the last agenda, as only an idiot or a janklord throws away their NEXT suite while the Runner is active.

8/10 Switch those bioroids into NEXT ice and slot this.

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This is the first non-Weyland advanceable ice in Reboot. The first token is the only one that does anything, never put extra tokens on it.

The first thing that comes to mind is Tennin Institute: The Secrets Within, allowing you to grind the Runner's hand down and force them to spend s drawing instead of running.

4 strength is nice against Mimic, though not so much against Atman.

Really, though, this is best out of Jinteki: Personal Evolution, as it allows you as many Neural EMPs as you want on a server.

This is only 1 influence, so you could easily put it somewhere else like Weyland Consortium: Because We Built It, but only Jinteki wants the net damage.

7/10 Really good against Andy.

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