Welcome to Reviewing the Little Boot Icon, an unfortunately named series of reviews for Reboot-modified cards. Today's review: Kaede Ueno, the second ever card to have the Unorthodox trait.

  • Changes: Trash cost 1<3. You are no longer annoyed to see her get found when not rich.

  • Pros: Click for a credit that the Runner can cancel by busting into your server and paying a net damage and 3. Also makes R&D a little spikier, something that I appreciate given how much my opponent plays Medium decks (all the time). Chronos Protocol: Selective Mind-mapping likes this, Chronos loves any reliable 1 net, especially on the Runner's turn. Gandiva Therapeutics: Tailored Security is obviously the slot for this though, since you just keep putting junk in your scoring server.

  • Cons: You don't like this sitting in HQ, as you don't get any juicy net.

7/10 PE should play this.

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Welcome to Reviewing the Little Boot Icon, an unfortunately named series of reviews for Reboot-modified cards. Today's review: Project Genesis, Jinteki Biotech: Life Imagined: the asset.

  • Changes: Trash cost 2<3.

  • Pros: The Runner doesn't know until you manage to get it to fire at least once which of the 3 options you picked.

    • Acheron: A 5 to trash PAD Campaign is very good, and on top of that, you get 2/3s of a Jackson proc. The flip lets you move this out of your scoring server which you used to get rid of the power counters in safety.
    • Cocytus: This is a very good ice against everything but D4v1d and Always Be Running. Sniper hates it, Mimic hates it, derezzing it is worthless, the sub is quite good, it's like a Neural Katana that actually triggers, but is weaker when it does trigger.
    • Phlegethon: This is hilarious with Ash 2X3ZB9CY and Caprice Nisei and just upgrade stacking in general. This is possibly the key to a successful Chronos Protocol: Selective Mind-mapping deck.
  • Cons: Takes a while to unlock a benefit, choosing the right one at the start of the game seems like it could be hard. Some decks might only like 1 of the flip sides, though you don't really have to like more. Runners will probably over or under-trash this until they get used to all 3 versions.

7/10 Phlegethon is amazing.

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Welcome to Reviewing the Little Boot Icon, an unfortunately named series of reviews for Reboot-modified cards. Today's review: CommunaLink Rollout, another step towards letting Sizzler run all unique 3/2s. Currently there are 5 3/2s, so you'd have to run duplicates or non-3/2s to build a legal deck.

  • Changes: Handsize increase for Corp: 2<3. Nobody was playing this card, as it helped the Runner more than you most of the time.

  • Pros: Once you get the Runner permatagged with Midseason Replacements, you can start building your fat combo hand or just taking advantage of a bunch of extra ice you drew to get better HQ odds. 3/2s are good.

  • Cons: Giving some Runners extra handsize can be really gross, like Adam with Safety First early game. Lots of competition for the slot, with AstroScript Pilot Program being straight-up way better, Project Beale more generically useful, and Smear Campaign more of a power play.

  • 6/10 I need to see a usecase for this, though I just realized my SYNC kill deck might like this.

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At the risk of once again finding that my math skills aren't what I thought they were, I'm going to propose that this card isn't quite as useless as it may seem.

The specific lens I'm going to use is a case where it is installed and advanced once, then immediately rezzed and trashed. In that scenario, it is essentially a double operation with a cost of 1, in that it's to install, to advance, to advance.

The specific use case is in rerezzing an Adonis Campaign or Eve Campaign. My understanding is that the credits on the campaigns stay in place when the card is derezzed, but I was unable to find the specific ruling which states that. Though the math I will go through here presumes this is the case, it isn't a complete dealbreaker if I'm wrong on this point.

Adonis Campaign will normally yield 8 for its 1 to install. The calculation for this is:

  • 12 payout over four turns
  • minus 4 to rez
  • to install

That's 8 for its 1 to install.

What Test Ground brings is the ability to reload that 12 by rerezzing the card. So to the above string of actions we add the following:

  • to install Test Ground
  • to advance
  • to advance
  • to derez Adonis Campaign
  • 4 to rerez Adonis Campaign
  • additional 12 payout over four additional turns

This is an additional 7 off of Adonis Campaign for 2 (and a card). This is the same yield as Celebrity Gift.

All told, then, the two-card combo will yield 15 over 8 turns for 3.

Naturally, it will also work with Eve Campaign, a situation in which Test Ground enables a total of 23 over 16 turns for 3 (an additional 11 for 2).

As for downsides:

  • Yes, this is a two-card combo, with all the issues that entails.
  • No, the copy of Test Ground you include is not as good as either an Adonis or an Eve Campaign.
  • It is perhaps true that having an Adonis sit in a server for as long as an Eve normally does means that the better comparison is not Test Ground compared to Celebrity Gift but Test Ground + Adonis Campaign compared to Eve Campaign, and this is less favorable.
    • Adonis + Test Ground is 15 for 3
    • Eve Campaign is 12 for 1
      • This means that Test Ground is actually only yielding 3 for 2, which is obviously not very good.
  • Yes, you probably are going to want to protect your 16-turn Eve Campaign with some ice, which reduces its value.
  • No, this means that you probably aren't using this as your scoring server.
  • While you could theoretically use Test Ground the turn immediately after rezzing your campaign, you probably want to wait until the turn before it finishes paying out so it's less of a tempting target for the Runner.

Finally, there are some other uses for a 1-cost double operation (which is the lens through which I'm viewing this):

  • derez a piece of ice that's about to be Knifed, Forked, or Spooned
  • derez a piece of ice hosting a Parasite to keep the Runner's memory tied up
  • derez Elizabeth Mills so you can remove another bad publicity
  • derez Lily Lockwell so you can draw 3 more cards
  • after the Runner trashes Crisium Grid on HQ, derez a remote Off the Grid just before the second run on HQ is declared successful ... then rerez it after the run ends

Of course, none of this is to suggest that Test Ground is a great card. But, perhaps, better than useless?

<p><a href="/en/card/08040">Breaker Bay Grid</a> makes this better.</p> —

Welcome to Reviewing the Little Boot Icon: Identity Crisis!, an unfortunately named spin-off to an unfortunately named series of reviews for Reboot-modified cards. Today's review: Gandiva Therapeutics: Tailored Security, the only Jinteki ID that doesn't use net damage, Caprice Nisei, or Trick of Light.

  • Changes: Influence 15<17. The ID was junk at 50/15. It's still bad, but we have been promised more support in future packs.

  • Pros: All your 4/2s are now 3/2s, and Philotic Entanglement and Braintrust are 2/2s. 17 influence is nice.

  • Cons: Nisei MK II is still a 4/2. You can't FA anything but Clone Retirement. Medical Breakthrough is kinda pointless. The limit 2 per deck is annoying as we are a bit short on good 4/2s, 1 more would make life a lot easier.

  • Playstyle: Build a remote with annoying ice and jam things into it. Kaede Ueno is fun to stuff in, and The Sisters allows you to mess up on guessing whether the Runner will go after your agenda. Psychokinesis is also very funny here, especially since you should yomi a little bit on your remote jams.

5/10 Biotech tier.

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