This is the first non-Weyland advanceable ice in Reboot. The first token is the only one that does anything, never put extra tokens on it.

The first thing that comes to mind is Tennin Institute: The Secrets Within, allowing you to grind the Runner's hand down and force them to spend s drawing instead of running.

4 strength is nice against Mimic, though not so much against Atman.

Really, though, this is best out of Jinteki: Personal Evolution, as it allows you as many Neural EMPs as you want on a server.

This is only 1 influence, so you could easily put it somewhere else like Weyland Consortium: Because We Built It, but only Jinteki wants the net damage.

7/10 Really good against Andy.

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Welcome to Reviewing the Little Boot Icon, an unfortunately named series of reviews for Reboot-modified cards. Today's review: Political Dealings, which was moved from Mind & Mayhem before M&M released to Reflections as an emergency replacement for Shipment from Tennin. SfT now does not exist. If you see an older deck on here with Political Dealings which doesn't seem to fit, it used to have SfT instead.

6/10 Looking for a home, but once someone finds it, this will be happy.

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Welcome to Reviewing the Little Boot Icon, an unfortunately named series of reviews for Reboot-modified cards. Today's review: Ubax, which should replace the Astrolabe in your Kit and Kate decks today!

  • Changes: This was at 4, but the latest patch removed the buff.

  • Pros: Get a card every turn. Lots of Shapers are clicking for cards every turn anyway, as Symmetrical Visage shows, and this allows them to take 4 a turn like other Runners! Personal Workshop decks are the main target for this, unless they are on Professional Contacts. Can be tutored with Reverse Engineering in faction.

  • Cons: Bad out of ProCo decks. Expensive.

7/10 Cut that Astrolabe unless you don't want card draw.

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Welcome to Reviewing the Little Boot Icon, an unfortunately named series of reviews for Reboot-modified cards. Today's review: Respirocytes, Earthrise Hotel but not Earthrise Hotel.

  • Changes: Cards drawn per trigger 1<2.

  • Pros: 6 cards for 0 and 1 meat damage which might trigger I've Had Worse! Helps you not die to net damage. Net-Ready Eyes can help empty your hand.

  • Cons: If you get flooded with a bunch of redundant junk, this won't trigger. Earthrise Hotel exists, though that costs an inf. Bad out of Crim and Shaper.

7/10 One of my favorite Anarch draw options.

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Welcome to Reviewing the Little Boot Icon, an unfortunately named series of reviews for Reboot-modified cards. Today's review: Long-Term Investment, PAD Campaign but much more Long-Term.

  • Changes: Rez cost 2>1.

  • Pros: 2 a turn if the Runner doesn't trash it within 3 turns. Cheap to rez.

  • Cons: Doesn't pay out for a long time.

6/10 Nice out of Industrial Genomics: Growing Solutions and Gagarin Deep Space: Expanding the Horizon decks as a pseudo-PAD Campaign. Should be good out of Iris.

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