Rulings

All cards with clarification and F.A.Q

Pheromones ( Humanity's Shadow, 86)

  • When your turn begins, recurring credits refill up to the proper amount, but are never removed. Accordingly, if you begin a turn with 6 virus counters on Pheromones, causing it to gain 6 hosted credits, spend 2 of them and the Corp then purges on their following turn, the remaining 4 credits will stay on Pheromones and can be spent during your next turn, even though it has no hosted virus counters.

Jinteki Biotech: Life Imagined ( The Valley, 12)

  • A card with two faces always enters play as the front face. Whenever it is not in play, it is considered to be the front face. When a game effect instructs you to flip it, it is transformed into the card on its other face, and loses all abilities and attributes on its other face.

SYNC: Everything, Everywhere ( Data and Destiny, 1)

  • A card with two faces always enters play as the front face. Whenever it is not in play, it is considered to be the front face. When a game effect instructs you to flip it, it is transformed into the card on its other face, and loses all abilities and attributes on its other face.

Molotov ( Reflections, 1)

  • For paper play, flip cards can be handled by using opaque sleeves, and when flipping them, removing them from their sleeve, turning them over and reinserting them. (Alternatively, substitute cards can be used.) If a player ever finds a flipped card in their hand, deck or discard pile (indicated by a black title box), they know that a mistake has taken place, and can correct it by flipping the card over.

  • A card with two faces always enters play as the front face (in this case Molotov). Whenever it is not in play, it is considered to be the front face. When a game effect instructs you to flip it, it is transformed into the card on its other face, and loses all abilities and attributes on its other face.

On the Trail ( Reflections, 4)

  • For paper play, flip cards can be handled by using opaque sleeves, and when flipping them, removing them from their sleeve, turning them over and reinserting them. (Alternatively, substitute cards can be used.) If a player ever finds a flipped card in their hand, deck or discard pile (indicated by a black title box), they know that a mistake has taken place, and can correct it by flipping the card over.

  • A card with two faces always enters play as the front face (in this case On the Trail). Whenever it is not in play, it is considered to be the front face. When a game effect instructs you to flip it, it is transformed into the card on its other face, and loses all abilities and attributes on its other face.

Subsidized Processor ( Reflections, 9)

  • For paper play, flip cards can be handled by using opaque sleeves, and when flipping them, removing them from their sleeve, turning them over and reinserting them. (Alternatively, substitute cards can be used.) If a player ever finds a flipped card in their hand, deck or discard pile (indicated by a black title box), they know that a mistake has taken place, and can correct it by flipping the card over.

  • A card with two faces always enters play as the front face (in this case Subsidized Processor). Whenever it is not in play, it is considered to be the front face. When a game effect instructs you to flip it, it is transformed into the card on its other face, and loses all abilities and attributes on its other face.

Nyashia ( Reflections, 11)

  • The decision of whether to spend a counter must be made before accessing any cards.

Echo Memvaults: Reality Reimagined ( Mind and Mayhem, 1)

  • If a Runner decides to pay the additional cost to steal of Ben Musashi (of suffering 2 net damage), the cost is considered to be paid even if Echo Memvaults prevents them from flatlining (even if they did not end up discarding any cards as a result of it).

  • A card with two faces always enters play as the front face. Whenever it is not in play, it is considered to be the front face. When a game effect instructs you to flip it, it is transformed into the card on its other face, and loses all abilities and attributes on its other face.

Vulcan 1.0 ( Mind and Mayhem, 5)

  • For paper play, flip cards can be handled by using opaque sleeves, and when flipping them, removing them from their sleeve, turning them over and reinserting them. (Alternatively, substitute cards can be used.) If a player ever finds a flipped card in their hand, deck or discard pile (indicated by a black title box), they know that a mistake has taken place, and can correct it by flipping the card over.

  • Whether a card is rezzed/derezzed is independent from whether it is flipped/unflipped. So if Vulcan 1.0 is first rezzed, then flipped to Mind Maze, then derezzed, if it is later rezzed again it would be as Mind Maze, not as Vulcan 1.0. This is because derezzing a card does not cause it to leave play.

  • A card with two faces always enters play as the front face (in this case, Vulcan 1.0). Whenever it is not in play, it is considered to be the front face. When a game effect instructs you to flip it, it is transformed into the card on its other face, and loses all abilities and attributes on its other face.

Caterpillar ( Mind and Mayhem, 9)

  • For paper play, flip cards can be handled by using opaque sleeves, and when flipping them, removing them from their sleeve, turning them over and reinserting them. (Alternatively, substitute cards can be used.) If a player ever finds a flipped card in their hand, deck or discard pile (indicated by a black title box), they know that a mistake has taken place, and can correct it by flipping the card over.

  • Whether a card is rezzed/derezzed is independent from whether it is flipped/unflipped. So if Caterpillar is first rezzed, then flipped to Monarch, then derezzed, if it is later rezzed again it would be as Monarch, not as Caterpillar. This is because derezzing a card does not cause it to leave play.

  • A card with two faces always enters play as the front face. Whenever it is not in play, it is considered to be the front face. When a game effect instructs you to flip it, it is transformed into the card on its other face, and loses all abilities and attributes on its other face.

Talent Scout ( Mind and Mayhem, 11)

  • For paper play, flip cards can be handled by using opaque sleeves, and when flipping them, removing them from their sleeve, turning them over and reinserting them. (Alternatively, substitute cards can be used.) If a player ever finds a flipped card in their hand, deck or discard pile (indicated by a black title box), they know that a mistake has taken place, and can correct it by flipping the card over.

  • Whether a card is rezzed/derezzed is independent from whether it is flipped/unflipped. So if Talent Scout is first rezzed, then flipped to Red Carpet, then derezzed, if it is later rezzed again it would be as Red Carpet, not as Talent Scout This is because derezzing a card does not cause it to leave play.

  • A card with two faces always enters play as the front face. Whenever it is not in play, it is considered to be the front face. When a game effect instructs you to flip it, it is transformed into the card on its other face, and loses all abilities and attributes on its other face.

Foxtrot ( Mind and Mayhem, 13)

  • For paper play, flip cards can be handled by using opaque sleeves, and when flipping them, removing them from their sleeve, turning them over and reinserting them. (Alternatively, substitute cards can be used.) If a player ever finds a flipped card in their hand, deck or discard pile (indicated by a black title box), they know that a mistake has taken place, and can correct it by flipping the card over.

  • Whether a card is rezzed/derezzed is independent from whether it is flipped/unflipped. So if Foxtrot is first rezzed, then flipped to Blockade, then derezzed, if it is later rezzed again it would be as Fotrot, not as Blockade. This is because derezzing a card does not cause it to leave play.

  • A card with two faces always enters play as the front face. Whenever it is not in play, it is considered to be the front face. When a game effect instructs you to flip it, it is transformed into the card on its other face, and loses all abilities and attributes on its other face.

The Horde: Defiant Disenfrancistos ( Mind and Mayhem, 15)

  • The trash effect of the fifth ability occurs prior to corp access effects, meaning ambushes do not have a chance to trigger.

P4inappl3 ( Mind and Mayhem, 16)

  • P4inappl3 will trash itself and deal damage even if the trashing of the ice is prevented (e.g. because an installed copy of Architect has its cost reduced by Akitaro Watanabe).

  • P4inappl3 takes reductions/increases to the rez cost into account. This means that it will trash Nebula if it is rezzed with 2 advancement counters on it.

Stim Graft ( Mind and Mayhem, 17)

  • Credits on Stim Graft are not considered to be in your credit pool, so will not be lost by the effect of Nasir Meidan.

Futureproofing ( Mind and Mayhem, 25)

  • For paper play, flip cards can be handled by using opaque sleeves, and when flipping them, removing them from their sleeve, turning them over and reinserting them. (Alternatively, substitute cards can be used.) If a player ever finds a flipped card in their hand, deck or discard pile (indicated by a black title box), they know that a mistake has taken place, and can correct it by flipping the card over.

  • A card with two faces always enters play as the front face. Whenever it is not in play, it is considered to be the front face. When a game effect instructs you to flip it, it is transformed into the card on its other face, and loses all abilities and attributes on its other face.

Power Grid Reroute ( Style and Slander, 15)

  • Power Grid Reroute is considered to belong to both the HB and Weyland factions, and may be included in decks using identities from either of those factions.

Psychomagnetic Pulse ( Style and Slander, 16)

  • Psychomagnetic Pulse is considered to belong to both the HB and Jinteki factions, and may be included in decks using identities from either of those factions, except if that identity is Custom Biotics.

Adaptive Netbranes ( Style and Slander, 17)

  • Adaptive Netbranes is considered to belong to both the Jinteki and Weyland factions, and may be included in decks using identities from either of those factions.

Elysium ( Style and Slander, 22)

  • Recurring credits are only refilled when a card is installed and when your turn begins. So if you install Elysium with 0 agenda points, then steal a 2-point agenda, you will not have any Elysium credits to spend until your next turn begins.

Stolen Contacts ( Style and Slander, 24)

  • Created cards can be hosted on Bookmark or installed facedown with Apex without removing themselves from the game. However, if the cards is later trashed, e.g. by Bookmark leaving play or use of Chop Bot 3000, the card will be moved to heap and therefore removed from the game.

  • For paper play, created cards can be handled by sleeving the created copies in a differently colored sleeve (or not sleeving them at all) from the Runner's deck to avoid them being confused with non-created cards.

Fairchild 2.0 ( Equity and Eternity, 2)

  • If the Runner cannot pay 2 credits, they must trash one of their installed cards (if able).

Iris Capital: Trading Tomorrow ( Equity and Eternity, 6)

  • You may install Consolidation in a new remote server, or in the root of R&D, HQ or Archives. You make this choice after seeing the Runner's identity, but before drawing your opening hand.

Patent Acquisition ( Equity and Eternity, 7)

  • If Injunction is trashed while installed (for example, via Knifed or Parasite), it will enter Archives as Patent Acquisition. The Runner can therefore steal it by running Archives and accessing it normally.

  • Whether a card is rezzed/derezzed is independent from whether it is flipped/unflipped. So if Patent Acquisition is scored and flipped into Injunction, then derezzed, if it is later rezzed again it would be as Injunctoin. This is because derezzing a card does not cause it to leave play.

  • A card with two faces always enters play as the front face. Whenever it is not in play, it is considered to be the front face. When a game effect instructs you to flip it, it is transformed into the card on its other face, and loses all abilities and attributes on its other face.

Double Down ( Equity and Eternity, 9)

  • You cannot score agendas after ending your action phase, so Double Down cannot be triggered on the same turn it is played.

Rate Hike ( Equity and Eternity, 11)

  • The Runner can choose a number greater than the number of credits they have. If the Corp chooses not to pay, the Runner will then lose all their credits.

Project Oskoreia ( Equity and Eternity, 14)

  • Project Oskoreia is considered to belong to both the HB and NBN factions, and may be included in decks using identities from either of those factions.

Oddly Specific Horoscope ( Equity and Eternity, 15)

  • Oddly Specific Horoscope is considered to belong to both the NBN and Jinteki factions, and may be included in decks using identities from either of those factions.

Smashing Spree ( Equity and Eternity, 16)

  • Created cards can be hosted on Bookmark or installed facedown with Apex without removing themselves from the game. However, if the cards is later trashed, e.g. by Bookmark leaving play or use of Chop Bot 3000, the card will be moved to heap and therefore removed from the game.

  • For paper play, created cards can be handled by sleeving the created copies in a differently colored sleeve (or not sleeving them at all) from the Runner's deck to avoid them being confused with non-created cards.

Sonia Nahar: Steadfast Salvager ( Equity and Eternity, 20)

  • The card being installed is considered to be in your grip for the purpose of choosing a card to install, but is not actually moved there or considered to be in your grip for any other game effects. This means that Blacklist will prevent anything from being installed via Sonia, and that Hype will be flipped to Hope if installed with Sonia.

  • The additional cost can be paid with credits that can only be used to pay for installing programs (such as Cybsoft MacroDrive).

  • The additional cost is part of “the cost” and “paying for” the card, but not part of the “install cost”. This means cards that reduce or ignore the “cost” or “all costs” will reduce or ignore it (Chronicle, Test Run), but cards that reduce or ignore the “install cost” will not (Modded, London Library).

  • Sonia works with any game effect that would normally install cards from grip. This includes the basic action to install a card.

Hype ( Equity and Eternity, 24)

  • For paper play, flip cards can be handled by using opaque sleeves, and when flipping them, removing them from their sleeve, turning them over and reinserting them. (Alternatively, substitute cards can be used.) If a player ever finds a flipped card in their hand, deck or discard pile (indicated by a black title box), they know that a mistake has taken place, and can correct it by flipping the card over.

  • A card with two faces always enters play as the front face. Whenever it is not in play, it is considered to be the front face. When a game effect instructs you to flip it, it is transformed into the card on its other face, and loses all abilities and attributes on its other face.

Trailblazer ( Equity and Eternity, 25)

  • The restriction on which servers Trailblazer can be used against applies across turns, similarly to how Cyber-Cypher or Femme Fatale remembers their targets. Players may use counters to track this if they prefer.

Furnace ( Equity and Eternity, 28)

  • The decision of whether to trash a card must be made before accessing any cards.

Multitasking ( Equity and Eternity, 30)

  • There is no requirement that both installed cards have the same type, so you may install 1 hardware and 1 resource.