ICE: Sentry - AP - Bioroid • Rez: 4 • Strength: 5 • Influence: 3

Front face (Vulcan 1.0 - STR 5 - Sentry - AP - Bioroid): The Runner may spend click to break any subroutine on Vulcan 1.0. When the Runner passes Vulcan 1.0, if they broke all subroutines on it, flip this card.

subroutine Do 1 brain damage.

subroutine Do 1 brain damage.

Back face (Mind Maze - STR 9 - Code Gate): The strength of Mind Maze is reduced by 1 for each card in the Runner's grip.

subroutine End the run.

"The realms beyond are unsafe."
Haas-Bioroid • Karl Erik Holter via DALL-E • Mind and Mayhem 5
All sets:
Links: Decklists | ANCUR
Vulcan 1.0
MWL Entries

No MWL Entries for this card.

Rulings
  • A card with two faces always enters play as the front face (in this case, Vulcan 1.0). Whenever it is not in play, it is considered to be the front face. When a game effect instructs you to flip it, it is transformed into the card on its other face, and loses all abilities and attributes on its other face.

  • Whether a card is rezzed/derezzed is independent from whether it is flipped/unflipped. So if Vulcan 1.0 is first rezzed, then flipped to Mind Maze, then derezzed, if it is later rezzed again it would be as Mind Maze, not as Vulcan 1.0. This is because derezzing a card does not cause it to leave play.

  • For paper play, flip cards can be handled by using opaque sleeves, and when flipping them, removing them from their sleeve, turning them over and reinserting them. (Alternatively, substitute cards can be used.) If a player ever finds a flipped card in their hand, deck or discard pile (indicated by a black title box), they know that a mistake has taken place, and can correct it by flipping the card over.

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