ICE: Code Gate • Rez: 0 • Strength: 5 • Influence: 1

subroutine For the remainder of this run, each piece of ice encountered except Sensei gains "subroutine End the run" after all its other subroutines.

Peace and violence. Both must lead to the same place.
Jinteki • Sandara Tang • Trace Amount 34
All sets:
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Sensei
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Reviews

Welcome to Reviewing the Little Boot Icon, an unfortunately named series of reviews for Reboot-modified cards. Today's review: Sensei. Peace and violence, must both end the run.

  • Changes: Rez cost 3>0. Low investment for a positional ice.

  • Pros: Free to rez, 5 strength means that Yog.0 is mad at you.

  • Cons: Has to have another piece of ice behind it to do anything. The Runner can choose to break Sensei or the ETR sub it generates. Usually this is just a 5-strength code gate that says, "The Runner loses 1 for each piece of ice after Sensei" Escher will always put this as innermost piece of ice, making it blank.

3/10 This is bad, but at least it does something.

(Mind and Mayhem era)
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