Agenda: Expansion • Adv: 4 • Score: 2

If you have at least 5credit when you score Corporate War, gain 7credit; otherwise, lose all credits in your credit pool.

There were several ways to win a corporate war. One of them was to bring out the bazookas.
Neutral • Gong Studios • Future Proof 120
All sets:
Links: Decklists | ANCUR
Corporate War
MWL Entries

No MWL Entries for this card.

Rulings

No rulings yet for this card.

Reviews

Welcome to Reviewing the Little Boot Icon, an unfortunately named series of reviews for Reboot-modified cards. Today's review: Corporate War, Reboot's Offworld Office. (Offworld Office is stupid.)

  • Changes: Requires 7>5 to gain instead of losing it.

  • Pros: If you are rich, this gives you 3 and 2 agenda points for 4 . Usually agendas are tempo-negative. Nisei Division: The Next Generation Rush likes this, as does any deck that rushes 4/2s. (Not too many, but still a few.)

  • Cons: If you aren't rich when you try to score this, you are broke. Make sure you can afford to rez all the ice and Caprice Nisei and play the psi and have 5.

8/10 If your rush deck likes 4/2s, use this.

(Mind and Mayhem era)
577