What's better than having 3 Sure Gamble in your deck? Having 5 Sure Gamble in your deck! Playing two of these enables you to do just that. Here's the math:
- Each time you play this card, spend 4.
- The law of averages tells us that you have a 50/50 chance of the Corp guessing wrong.
- This means that, on average, half your plays will end with 0 and half your plays will end with 8.
- Therefore, on average you will make 4 when you play this card.
4 for one is just as good as Sure Gamble! Really, it's actually better than that, because you didn't have to spend 5 just to play the card. Really, it's actually better than THAT because nothing is stopping you from spending only 4 each time. Why not spend 8? Then half the time it'll be like spending one click and playing TWO Sure Gambles.
Plus, there's the added value of making the Corp play a psi game of their own if you have a pile of money and need to make a desperation run. What's it gonna be, Corp? Did I just spend 9 or 10? Am I about to break into that server even after I already used my Stimhack or not?
This may not sound like accurate card assessment. But I know it must be true, because I heard it on a podcast.
Listen, don’t try to harsh my mellow
— Aweberman… with your “new math”
— AwebermanMaybe this will see play out of Dio!
— Fluffy1I never thought of the card that way before... I only used it as a prank. But I think the reason why it's bad is because the risk isn't worth it.
— Woody23Actually you get an average of 0$.
— Woody23Because you either get a gain of -4$ or 4$. If you do the math that ands up with you making an average of 0$.
— Woody23
But what if you spend 10<span class="icon icon-credit"></span> to half the time get 0<span class="icon icon-credit"></span> and half the time get 20<span class="icon icon-credit"></span>! For people who are bad at math, the average is actually 0<span class="icon icon-credit"></span> profit because it's either -X or +X not 0 or +X.
— Fluffy1