Event • Cost: 3 • Influence: 5

Play only if you made a successful run on HQ, R&D and Archives this turn.

Trash all installed Corp cards. Turn all installed Runner cards facedown.

Apex • Shawn Ye Zhongyi • Data and Destiny 30
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Links: Decklists | ANCUR
Apocalypse
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Reviews

Welcome to Reviewing the Little Boot Icon, an unfortunately named series of reviews for Reboot-modified cards. Today's review: Apocalypse, the most powerful Runner card ever. Sort-of.

  • Changes: Influence cost 3<5.

  • Pros: Blow up everything and get a bunch of Apex Bucks (TM).

  • Cons: Really hard to play. Architect is immune and can really help the Corp build back up again.

8/10 The reason to play Apex.

(Equity and Eternity era)
606

Apocalypse is the best apex card. It was changed to take 5 influence because it was OP out side of apex at 3 influence. It allows you to nuke the board state, and gives you a lot of fuel for Endless Hunger if you can get a second one. To make it good you must have lots of points in the first place, or the corp will set up again before you can win. It also opens a good window for Notoriety as it is now easy to run most servers. All the corps installed agendas are now in archives. It has a weakness to Shock! and The Future Perfect and most Jinteki traps. Over all it is a good card, but not as good outside of apex as it used to be.

(Equity and Eternity era)