ICE: Sentry - Tracer • Rez: 2 • Strength: 1 • Influence: 1

Shadow can be advanced and has +1 strength for each advancement token on it.

subroutine The Corp gains 2credit.

subroutine Trace [3]– If successful, give the Runner 1 tag.

Who knows what evil lurks in the memory diamonds of men? Weyland knows. -unsigned cyber-graffiti
Weyland Consortium • Adam S. Doyle • Core Set 104
All sets:
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Shadow
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Reviews

Welcome to Reviewing the Little Boot Icon, an unfortunately named series of reviews for Reboot-modified cards. Today's review: Shadow, one of the most boring flavor texts in the core set.

  • Changes: Rez cost 3>2. If you manage to fire the first sub more than once, this thing is making money, not spending it.

  • Pros: Cheap, advanceable sentry with good subs. This thing is sure to cost the Runner more credits than it costs you unless something weird happens. Easy to splash.

  • Cons: Runner doesn't really mind seeing this unless it's got a bunch of BWBI tokens. Face-check doesn't really suck unless the Runner's broke, but then they shouldn't be running in the first place.

7/10 Nice cheap advanceable sentry.

(Mind and Mayhem era)
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