ICE: Sentry - Bioroid - Destroyer - Tracer • Rez: 8 • Strength: 6 • Influence: 3

The Runner can spend clickclick to break up to 2 subroutines on Ichi 2.0.

subroutine Trash 1 program.

subroutine Trash 1 program.

subroutine Trace [3]– If successful, give the Runner 1 tag and do 1 brain damage.

The game has changed.
Haas-Bioroid • Liiga Smilshkalne • Creation and Control 17
All sets:
Links: Decklists | ANCUR
Ichi 2.0
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Reviews

Welcome to Reviewing the Little Boot Icon, an unfortunately named series of reviews for Reboot-modified cards. Today's review: Ichi 2.0, which has art totally unrelated to Ichi 1.0.

  • Changes: Strength 5<6. This improves it a lot against Ninja, which was previously good at breaking this, unlike most ice.

  • Pros: You are paying 3 more than Ichi 1.0 costs to get +2 strength on the ice and the trace , and to force the Runner to click the subs in pairs. Also you have to pay +1 influence compared to the little one. High strength and annoying face-check if there is a program. Very taxing to break, especially out of Haas-Bioroid: Stronger Together or with Heinlein Grid.

  • Cons: Sucky art, took me forever to figure out what it was or what it was doing, and no cool cannon hand. Expensive to rez. If the Runner hits this without any programs, they can just pay through the trace.

7/10 High-impact sentry.

(Style and Slander era)
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