ICE: Code Gate • Rez: 0 • Strength: 6 • Influence: 1

subroutine The next piece of ice the Runner encounters gains "subroutine End the run." after all its other subroutines for the remainder of this run.

"It doesn't do anything in and of itself. It just marks you as an intruder and makes the next ice do all the work." -Kate "Mac" McCaffrey
Jinteki • Ed Mattinian • Double Time 116
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Marker
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Reviews

Welcome to Reviewing the Little Boot Icon, an unfortunately named series of reviews for Reboot-modified cards. Today's review: Marker, probably the most positional ice ever, besides Sensei.

  • Changes: Strength 3<6.

  • Pros: 6 strength code gate for 0! Screw Yog.0! Hopefully bounce the Runner off the next piece of ice, or at least tax them an extra .

  • Cons: The subroutine is incredibly lame, unless the next piece of ice doesn't already have an ETR, and the Runner can't break it. Worthless as innermost piece of ice on a server.

3/10 Worst-case scenario is horrible, best-case is lame.

(Style and Slander era)
420