ICE: Sentry • Rez: 3 • Strength: 2 • Influence: 0

Guard cannot be bypassed.

subroutine End the run.

Out of the corner of his vision, a flash of light. He felt a thud as his grip on cyberspace loosened. Spider didn't like this. He should have bypassed the outer layer of ice by jacking in from the internal server. Another thud, and his whole frame shook with the resounding shockwave. He desperately reached for his shuriken…
Neutral • Dan Maynard • Honor and Profit 24
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Guard
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Reviews

Welcome to Reviewing the Little Boot Icon, an unfortunately named series of reviews for Reboot-modified cards. Today's review: Guard, Mr. Screw Inside Job.

  • Changes: Rez cost 4>3.

  • Pros: Bounce those pesky Criminals trying to stop us from gear-checking an early agenda with a single piece of ice. They can burn a Faerie to get in, but that just makes us happy. If they have Femme Fatale down, its your own fault for trying to score when the Runner has over 10. Cheap to rez also.

  • Cons: News Hound exists for New Angeles Sol. Mimic exists and thrives.

6/10 Good for non-Sol to tech against Crims.

(Style and Slander era)
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