| Packs |
|---|
| Core Set |
| Trace Amount |
| Cyber Exodus |
| A Study in Static |
| Humanity's Shadow |
| Creation and Control |
| Opening Moves |
| Second Thoughts |
| True Colors |
| Fear and Loathing |
| Honor and Profit |
| Upstalk |
| All That Remains |
| Card draw simulator |
|---|
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Odds: 0% – 0% – 0% more
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| Repartition by Cost |
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| Repartition by Strength |
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| Derived from |
|---|
| None. Self-made deck here. |
| Inspiration for | |||
|---|---|---|---|
| Snake Draft PE (3-1) | 3 | 1 | 2 |
| BP RedGun | 2 | 1 | 2 |
| [Reconstructed] PE Never Advance | 1 | 0 | 0 |
| Include in your page (help) |
|---|
Keep the runner guessing with traps and dangerous agendas behind ice. Kill them with work compression, score out with 2/1s, or deck them if they play too safe.
Big Tip: Only play shell-game with the runner when they end a turn low on cards. Making the runner use resources to play trap-or-agenda is how you will open windows.
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