lucky snare

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tooplark 36

(constructed top4)

so the goal of the deck is to get the achievement for putting an ambush back on R&D and then bonking the runner with it, while also being a relatively solid deck

so far most of the wins are from the runner not respecting snare on central runs, after getting to game point by silly never advance games in the remote. so i think it's doing what gandi is supposed to. cut uncanny compulsion for NAPD, every other agenda is good but uncanny is meh.

i keep changing the mix of assets and upgrades, i'm up to 3 sisters now but maybe i should have 2 cyberdex? idk. also the ice keeps changing, why am I on 1 lotus and no other code gate? beats me. i think susie ought to go and maybe enigma in.

so far this deck has the weirdest draws, i only ever get two of money, agendas, and ice. the number of 4 agenda 4 ice draws...

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