a weird melange of sea scorch, glacier, and mining corps that I ran for the first part of Constructed 5
the fundamental goal is having a spooky enough kill threat that when I fast track flood the zone the runner doesn't go for it with the win condition being a posted bounty in a glacier remote, that's too expensive to steal without getting sea scorched.
It's high variance, gets hard countered by a fair few things, and is generally not that good- but when the deck functions you've got room to waste a lot of time getting the Biggest Flex achievement
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