Flickering Lights

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mathandlove 11

When playing in the Colorado Reboot League, I accidently stumbled upon this unearthed deck while trying to make Project Ares works.

The goal of this deck is to make sure the runner never has a way to break all 3 Codegates, Sentries, and Barriers.

I love this deck because you do things that are typically incredibly dangerous like:

Put 7 advancement counters on an agenda. Powershutdown 3 times in a turn. Let Simone Diego do the hard work.

The game plan is to try and install 1 of each type of ice on a remote. Have 1 piece of ice on R&D and HQ. This ice is all gear check, you are never looking to tax the runner, just have them install those sweet, sweet breakers.

Your goal will be to Power Shut Down every breaker the runner plays or things that are getting in the way of Power Shut Downing breakers (data suckers, clone chips, etc.)

Once you have a scoring window, you ideally have Simone Diego and either a Project Ares or Project Vitruvius in the remote (HB sure loves those projects). Use the two free advances from Simone but keep the agenda in the remote.

Now here is the tricky part, DO NOT SCORE the agenda. Just keep advancing it turn after turn until you feel like the runner has drawn/played enough to get in. (Be prepared for inside jobs and Femme!)

Once the runner seems to have a threatening enough board state, you score the Ares or Vitrivuius. Vitrivuius will hopefully melt their entire board back to square one. With Vitrivuis, you can continuously return power shutdowns to get rid of any pesky breakers.

Jackson Howard should only be used to clean up the inevitable mess you make with your Power Shutdowns.

Archived Memories/Reclmation Orders are your 5+ extra Power Shutdowns.

This deck is really fun to play and a very different feel as the runner tries establish a board state (hopefully they won't!)

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