https://farscape.fandom.com/wiki/Revenging_Angel
a.k.a. "Stimhack for 10c"
playing stim in reg anarch is really only something that MaxX can do... unless you believe in the heart of the cards. it's unexpected out of Val and will catch many a corp off guard. stim also synergizes very well with the 2nd inject-- dig for it when you need it!
i created the requisite slots for 2 stim, carver, and the new card by cutting a console and an NRE. very questionable choices! then i added reverse to tutor my 1-ofs (it can also get a cc). reverse isn't good but it isn't bad!
+3 events (stim, stim, reverse) over the Precon makes peddler a lot more risky as well so there are only 2. my recommended order of operations is inject -> peddler -> inject -> peddler, and make sure to draw some of your necessary programs before doing either.
bit of a learning curve but its done well in the last Reboot Constructed, 4-1 and top of the standings with my corp. most games are close.
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