Packs |
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Core Set |
What Lies Ahead |
Trace Amount |
A Study in Static |
Opening Moves |
Second Thoughts |
True Colors |
Double Time |
All That Remains |
Order and Chaos |
Chrome City |
Reflections |
Equity and Eternity |
Card draw simulator |
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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[Preconstructed] BABW Midrange | 2 | 2 | 0 |
Inspiration for |
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Include in your page (help) |
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Recon #10: BABW Midrange.
Tweaks: -1 Restructure +1 Natural Monopoly. An almost guaranteed extra 1 for the deck. -1 Witness Tampering +1 Double Down -2 Fire Wall +1 Bouncer +1 Kwolek. We have enough advanceable ice left to take advantage of Trick of Light anyway. This improves the Criminal matchup by a good 10% (unverified statistic). -1 Enigma +1 Dark Pool. Dark Pool loves this deck, and this deck loves Dark Pool as long as you have plenty of aggro early-game runners to trigger it. If your friends don't find Hayley, Iain and friends to be super boring, go back to Enigma. -1 Grim +1 Lycan. We took out the bad pub removal for more cash. Lycan is also funny against Faerie players.
Alternate slots: Patch, more Lycan, Armed Intimidation, Successful Demonstration, IPO, different ice, transactions or Power Shutdown.
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