Run HQ with Multi-access and Demolition Run. Use Knight to run though the ice, using a big source of economy to fuel it.
This deck runs Gang Sign. like the deck made by @Gaslight, it doesn't matter if you don't draw it.
W/R so far: 6-1.
This deck is designed to blow up HQ. This can be done in 3 ways:
If you draw Gang Sign, You will be a very heavy burden to the corp. If they score their agendas, they have to let you in. Turn up the pressure with HQ Interface. Also, Edward Kim: Humanity's Hammer will help you more by trashing any operations you access. This will make HQ shrink in size and also sometimes wreck the Corp's plans.
Knight will let you get in HQ easily. It also means you can get your engine going quickly because it's the only breaker you need. This deck runs a ton of money to ensure that you can run HQ a lot. The corp won't be able to give you a hard time unless they put 5+ ice in front of HQ, which means they've lost anyway.
The corp will never have peace again.
A note about Kim's influence: his 17 influence allows you to run Desperado way easier while still having plenty left over.
Note: This deck doesn't need plascrete because it's rich and your going to trash those Scorches.
Note: This deck can't afford Sneakdoor Beta.
Note: Don't play Demolition Run until you have at least 2 HQ Interface installed. then do Same Old Thing to do it again.
Note: You must slam down Knight as fast as possible. Don't forget to move them over to their scoring server too.
2.0: Removed PAD Tap for a second Career Fair.
0 comments |
---|