Welcome to Reviewing the Little Boot Icon, an unfortunately named series of reviews for Reboot-modified cards. Today's review: Sentinel Defense Program, which has a sick synergy with Echo Memvaults: Reality Reimagined that will never actually happen, since this game is not LOTR LCG, where you can assemble basically any turn 1 set-up you want with enough jank.
Changes: Net damage 1<2.
Pros: Looking at old nrdb, the main use for this card is Janus 1.0 shenanigans. The Foundry: Refining the Process and The Twins help a lot with this. netrunnerdb.com is a good example. With Defective Brainchips, you can get 4 damage off each sub. Tyr's Hand is helpful, but probably overkill.
Cons: You have to score it before you start doing brain damage, and it's a 4/2. Heartbeat decks will laugh at you, as will Monolith. has lots of superior 2-point agendas, such as Accelerated Beta Test, Project Vitruvius, and Nostalgiologists.
4/10 Kinda crappy, only good in brain-kill decks.